Action, Platform
Ghosts n Goblins
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About this Game
A brutal test of nerves where every jump and weapon pickup feels like a life decision. Enemies spawn just to ruin your timing, and the game laughs if you get comfortable. Beating a section isn’t luck—it’s repetition turning into skill, and that’s why it’s legendary. Game Description (Back of the Box)
Enter a cursed kingdom overrun by demons, monsters, and the undead—and survive if you can.Ghosts ’n Goblins casts players as Sir Arthur, a lone knight armed with courage, steel, and very little armor. Tasked with rescuing Princess Prin-Prin from the Demon King, Arthur must battle through graveyards, haunted villages, icy caverns, and hellish fortresses where death lurks in every jump and every mistake is punished.
Unforgiving, relentless, and unforgettable, Ghosts ’n Goblins is a true test of skill, patience, and perseverance.
World & Gameplay
Ghosts ’n Goblins is a side-scrolling action platformer built around precision, memorization, and survival under constant pressure.Core Mechanics
Arthur throws weapons in fixed arcs
Movement is deliberate and weighty
Jumping commits you fully—no mid-air correction
Enemies respawn relentlessly
Every action matters. Once Arthur jumps, there’s no changing course. Once a weapon is thrown, you’re vulnerable for a split second. The game demands intention, not panic.
Armor System
Arthur begins the game fully armored. One hit strips him down to his iconic underwear. A second hit means death.
Armor upgrades provide protection and allow access to powerful magic attacks—but only if the correct weapon is equipped. Choosing the wrong weapon can turn survival into a nightmare.
World Variety
Each stage introduces new threats and environments:
Graveyards crawling with zombies and demons
Haunted villages filled with airborne monsters
Floating platforms over endless voids
Ice caves and hellscapes where enemy patterns become ruthless
Enemy placement is deliberate and often cruel, forcing players to learn patterns through repetition.
Story & Setting
The Demon King has kidnapped Princess Prin-Prin, plunging the kingdom into darkness. Sir Arthur, a knight of unwavering resolve, sets out alone to face an army of demons and undead horrors.The story is simple but steeped in gothic atmosphere. Arthur’s journey feels like a doomed march through a world that actively wants him dead. There are no allies, no safe zones—only forward movement or failure.
In a legendary twist, completing the game once is not enough. To truly defeat evil, Arthur must do it all again, under harsher conditions, to reach the real ending.
Development History & Legacy
Originally released in arcades by Capcom in 1985, Ghosts ’n Goblins quickly earned a reputation as one of the hardest games of its era.Rather than softening the difficulty for home consoles, the NES version embraced it. Limited continues, aggressive enemy respawns, and punishing level design turned the game into a rite of passage for players.
Did You Know?
- Enemy spawns are often tied to player position, not timers
- Certain weapons can make stages nearly impossible
- The “second loop” twist shocked players in the arcade era
- The difficulty was intentional—to encourage mastery, not fairness
- The game’s legacy lives on through its sequels (Ghouls ’n Ghosts, Super Ghouls ’n Ghosts) and its reputation as a benchmark for old-school difficulty.
Key Creators
Tokuro Fujiwara – Game DesignerOne of Capcom’s most influential creators, known for prioritizing challenge and mechanical clarity.
Capcom – Developer & Publisher
A defining force in arcade-era action games.
Releases & Media
No version data available.