Puzzle
A Boy and His Blob Trouble on Blobolonia
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About this Game
You solve problems by feeding your blob different jellybeans that change what it can do. The best puzzles feel like experimentation—try something, learn what it becomes, and use it creatively. It’s memorable because it turns “items” into living tools.Game Description (Back of the Box)
A mysterious blob from another planet needs help—and only a boy with a bag of jellybeans can save the day.A Boy and His Blob: Trouble on Blobolonia is a unique puzzle-adventure where creativity matters more than reflexes. Instead of weapons or power-ups, players use flavored jellybeans to transform a friendly blob into ladders, trampolines, umbrellas, and more—each one solving a different problem.
Quiet, thoughtful, and unlike almost anything else on the NES, A Boy and His Blob invites players to experiment, imagine, and discover solutions in their own way.
World & Gameplay
At its core, A Boy and His Blob is a puzzle-driven platformer built around experimentation rather than combat.Core Mechanics
The boy cannot attack enemies directly
Jellybeans trigger Blob transformations
Each flavor produces a specific ability
Trial and error is expected—and encouraged
Examples of blob transformations include:
Ladder – Reach high areas
Trampoline – Jump extreme distances
Umbrella – Slow descent from great heights
Hole – Create underground paths
Cannonball – Break obstacles
The game rarely explains what each jellybean does. Players must learn through experimentation, sometimes at great cost.
World Structure
The game’s environments are open and often dangerous:
Underground caverns
Vertical shafts
Wide open gaps
Hidden paths and secret routes
Many areas allow multiple solutions, rewarding players who think creatively rather than follow a single intended path.
Risk & Consequence
Failure can be harsh. Running out of jellybeans or falling into traps can end a run abruptly, reinforcing careful planning and restraint.
Story & Setting
Blobolonia is under threat from an evil emperor, and Blob—an innocent, shape-shifting creature—has escaped to Earth seeking help.A young boy agrees to help Blob return home and save his planet. There are no long cutscenes or dialogue-heavy moments. Instead, the story unfolds through atmosphere and implication.
The bond between the boy and Blob is central. Blob trusts completely. The boy must learn how to help without harming. The result is a rare sense of companionship in an era when most games focused on combat.
Development History & Legacy
Released in 1989, A Boy and His Blob was developed by Absolute Entertainment and designed by David Crane, one of the original creators behind Pitfall!.Rather than focusing on action, Crane wanted to explore problem-solving through interaction, trusting players to discover mechanics organically instead of being taught.
Did You Know?
- The game includes no traditional combat
- Many solutions are intentionally non-obvious
- The manual subtly hints at some jellybean effects
- The game was divisive at release due to its difficulty and obscurity
- While it confused many players at the time, the game later gained appreciation for its originality and emotional tone—especially after its modern remake introduced it to a new audience.
Key Creators
David Crane – Game DesignerA pioneer of early game design who emphasized creativity and player discovery.
Absolute Entertainment – Developer
Known for experimental titles that pushed beyond standard genres.
Nintendo – Publisher
Brought the game to the NES audience worldwide.
Releases & Media
No version data available.