Action
A Nightmare on Elm Street
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About this Game
You roam areas gathering items and staying alive while the dream world tries to overwhelm you. The tension comes from managing danger and timing your progress so you don’t get trapped under constant pressure. It is most fun when you treat it like survival planning instead of straight brawling.Game Description (Back of the Box)
Enter the nightmare… and don’t fall asleep.A Nightmare on Elm Street drops players into a twisted version of Springwood, where Freddy Krueger rules the dream world and reality offers only temporary safety. As one of several teen heroes, you must battle monsters, survive surreal dreamscapes, and ultimately face Freddy himself before he claims another victim.
Creepy, experimental, and relentlessly strange, A Nightmare on Elm Street blends horror, action, and exploration into one of the NES’s most unsettling licensed games.
World & Gameplay
A Nightmare on Elm Street is a side-scrolling action-adventure with light RPG elements and a heavy emphasis on survival.Awake vs Dream World
The game is built around a central mechanic: staying awake.
While awake, players explore houses and streets
Falling asleep shifts the game into the dream world
Dream versions of locations are far more dangerous
Freddy can only be damaged in the dream world
This creates constant tension. Staying awake keeps you safer—but delays progress. Falling asleep allows progress—but dramatically increases danger.
Character Switching
Players can choose from multiple characters, each with:
Unique weapons
Different stats
Strengths and weaknesses
If a character dies, they’re gone for the rest of the game. Lose them all, and the nightmare ends.
Dream Logic Gameplay
Dream levels are intentionally disorienting:
Gravity changes
Environments warp
Enemies behave unpredictably
Visuals become surreal and hostile
The game encourages cautious movement, preparation, and learning enemy behavior rather than rushing forward.
Story & Setting
Freddy Krueger has returned, haunting the dreams of the teenagers of Springwood. To stop him, the teens must confront Freddy on his own turf—the dream world—while surviving long enough in reality to prepare.The story mirrors the tone of the films more than their exact plots. Rather than retelling a specific movie, the game captures the concept of Freddy: fear, helplessness, and the terror of losing control.
The constant pull between sleep and wakefulness reinforces the horror theme in a way few NES games ever attempted.
Development History & Legacy
Released in 1990, A Nightmare on Elm Street was developed by Rare during their early NES era—before they became known for titles like Battletoads and Donkey Kong Country.Rather than creating a simple action game, Rare attempted something more ambitious: a mechanical representation of horror.
Did You Know?
- Rare developed several licensed NES games during this period
- The sleep mechanic was designed to simulate dread and inevitability
- Freddy’s presence is intentionally overwhelming, not empowering
- The game’s difficulty comes from systems, not just enemies
- While criticized at release for being confusing and punishing, the game has since gained appreciation for how boldly it experimented with horror mechanics on limited hardware.
Key Creators
Rare – DeveloperEarly in their NES era, Rare explored ambitious mechanics and licensed properties.
LJN – Publisher
Known for numerous licensed NES titles, with varying levels of quality and experimentation.
Releases & Media
No version data available.